Apr 22, 2008, 08:28 PM // 20:28
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#21
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Jungle Guide
Join Date: Sep 2007
Location: http://friendsofloa.com/forum
Guild: Leader-Legion of Avalon [LoA] Alliance-Recruiting PM for info!
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Quote:
Originally Posted by BlackSephir
Oh, days. Someone tell this guy that it's supposed to be skill over time, not time over skill. But he probably won't understand.
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Hey now...I'm a chemist not an english major
And I do get that it is skill over time, but that's not the issue here. My point is that the majority of PvE skills are powerful enough at the lower levels that they are still viable-and you can get rank5-6 just by playing through the game. But if you want these IMBA skills to have their maximum effect then I would expect that it would be hard/time consuming to do.
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Apr 22, 2008, 10:15 PM // 22:15
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#22
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Lion's Arch Merchant
Join Date: Dec 2007
Location: Canada
Guild: Guildless QQ
Profession: W/
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whats bad about grinding?
/notsigned
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Apr 22, 2008, 10:22 PM // 22:22
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#23
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Desert Nomad
Join Date: Sep 2007
Location: Northeastern Ohio
Guild: LaZy
Profession: P/W
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Heres an idea. Instead of whining, run a regular bar. No one is forcing you to use them.
Save for Ursan, because it's so Imba that you can't get into higher end groups without it... Even though you shouldn't PUG high end areas. That's what Guildies are for :/
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Apr 23, 2008, 05:15 AM // 05:15
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#24
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Furnace Stoker
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When I started reading that, I REALLY liked the idea of a new separate PvE-only 'attribute' that can get increased by putting skill points into it and having PvE-skills linked to it...
BUT
Not moving the existing PvE skills to that attribute!
I dont see any problems with the acquisition of them, such a change would be a bad nerf for those who already got them. Most of them work fine as they are and some could just use a balancing update *coughnerfursancough.
Now this new skil line could be used in a future expansion of some sort if that was ever to come. So instead of a new title to grind it would include an 'attribute' that increaseswithskill points put into it. Great - it's a use for those hundreds of otherwise useless skill points!
But I can easily imagine all those whiners who always whine about their game turning into Grind Wars saying that this is baad, this is just more more grind, etc. 'Grind' haters would consider it just more grind.
Old 'main' characters would probably just jump in and instantly max the attribute, even if it costed 400 skill points to max. For others it would effectively become character progression above level 20, depending on playstyle it could be much longer than maxing an EotN rep title. Looks totally unfriendly to players playing multiple characters, no love for them as always.
Improvement idea:
"Whenever a character gains a skill point, he gets +1 extra point right into the new title. If another character on your account already has this attribute max'ed, gain +2 points instead."
So old charaacters that farmed a lot can instantly max it by just spending that ~400 skill points.
People who didn't farm much with their primary character can 'grind' just 200 new skill points after the update and get 200 added straight to the attrib for free.
And most importantly - any players who hit the max one one char can get it even easier for other chars, even a completely new one can just get 200 skill points, hit max title from free +2s and spend those skill points on skills!
/half-signed - a huge sink for hundreds of skill points would be good
/half-not - completely changing the way of powering up the old pve skills is bad
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Apr 23, 2008, 05:42 AM // 05:42
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#25
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Wilds Pathfinder
Join Date: Jul 2007
Location: BC Canada
Guild: Guild With No [NAM트]
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/not signed
there isnt much grinding in guild wars, especially compared to some other games.... not at all.
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Apr 23, 2008, 09:57 AM // 09:57
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#26
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Forge Runner
Join Date: Nov 2006
Profession: A/N
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Quote:
Originally Posted by Richardt
Hey now...I'm a chemist not an english major
And I do get that it is skill over time, but that's not the issue here.
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That's the issue many things in pve. You don't do ultra hard quest to obtain higher rank, you grind to obtain higher rank.
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Apr 23, 2008, 12:09 PM // 12:09
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#27
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Grind must vanish. Story ends, you wake up on your bed, and you believe whatever you want to believe.
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Apr 23, 2008, 12:14 PM // 12:14
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#28
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Jungle Guide
Join Date: Sep 2005
Guild: nn
Profession: N/
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Quote:
Originally Posted by Zydonis
Better idea.. Remove all PvE only skills.
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take it back !!
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Apr 24, 2008, 03:05 AM // 03:05
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#29
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Wark!!!
Join Date: May 2005
Location: Florida
Profession: W/
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I would be happy with either Savio's or Mithran's suggestion.
Here's the thing about GW: it is supposed to be about where time is inconsequential and the important factors were what build you had, what points you put into it, and how you used it. That was what made GW unique among all the other games out there. However, over time, ANet has diverged from that idea and people saying "well the new grind isn't that bad" isn't helping the situation. I remember back when ANet scrapped the respec points because you had to grind to get them. If the Anet of today was faced with that choice, part of me thinks they'd double the exp requirement to get one.
I'll admit that generally the grind in GW is lighter than other games, however that's missing the fundmental point that GW is supposed to be grindless. Nowadays you have to grind to get into PvP (I don't disagree with the rank system completely) and you have to grind to get into PvE now (thanks ursan). I'm not against a Ursan pve-only skill being in the game. What I am against is you have to waste your time getting it to 10 in GW. That behavior belongs in other games.
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